Protect Your Nuts
# PROTECT YOUR NUTS
You are a small, very angry squirrel. The forest clearing is yours. The stump
in the middle holds your stash. Hikers, joggers, dog-walkers, and eventually
a Park Ranger keep arriving to steal from it.
You have a stick.
Charge a swing. Time the arc so the tip passes through the giant's pelvis at
the apex. Land a clean **BONK** and watch them fold like a deck chair, drop
their nuts, and limp off into the trees.
Between waves you spend nuts on **caltrops, twig snares, mushroom mines,
decoy nut piles, and squirrel-sentries** that lob acorns. You also buy
permanent run upgrades — sturdier stick, longer reach, faster charge, beefier
mines, that sort of thing.
## Two modes
- **Campaign** — five rising waves, climaxing in a Park Ranger boss fight.
Survive and the clearing is yours.
- **Unlimited** — escalating waves forever. A Ranger every five. How deep
can you get?
## Features
- Charge-meter melee with screen shake, slow-mo on clean crits, and a
procedurally generated *CLONK*
- 4 enemy types with different speeds, armor, and crotch hitboxes
- 5 tower types: slow, root, blast, distract, ranged
- 12 upgrade tracks × 3 levels — small-but-many shop between waves
- Procedural everything: forest, models, sound effects, halftone post-process
for a screen-printed look
- Tactical top-down plan mode with range rings
- Mobile-first touch controls (auto-detected); landscape only
- localStorage best-wave tracking per mode
## Controls
**Desktop**
- `WASD` scurry · `Mouse` look · `Scroll` zoom
- `LMB` tap = quick bonk · `LMB` hold = charged uppercut
- `Shift` dodge · `TAB` plan mode · `1-5` select tower
**Mobile (landscape)**
- Left joystick — move
- Right-side drag — camera · pinch — zoom
- BONK button (tap or hold-charge) · DODGE · PLAN
- Tap the grid in plan mode to place a tower
| Updated | 19 days ago |
| Published | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | nicholasjriley |
| Genre | Strategy, Action |
| Tags | browser, Comedy, melee, mobile, Procedural Generation, Singleplayer, Third Person, threejs, Tower Defense |
| AI Disclosure | AI Assisted, Code |

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