You are GOLGOTH, a flesh giant. A colony of bug-people lives on your back,

and they have opinions about what you should eat.

Wade through fields of peasants. Trample knight columns. Shatter watchtowers

and wagons into meat, salt, and wood — then break the city gate, kill the

Champion who holds it, and have ten seconds of pure unhinged feasting before

anyone important notices.

━━━ THE LOOP ━━━

→  TOP-DOWN BULLET HEAVEN where YOU are the boss monster. Attacks fire

   automatically. Walk, eat, grow.

→  EAT TO LIVE — your hunger ticks down constantly. Chomp something or starve.

→  EVERY RUN: a 3-minute feast, a boss at the gate, a 10-second rampage.

→  SPRINT past the swarm on a stamina meter that your glands can supercharge.

→  The arena is endless. There is no edge. There is only more city.

━━━ THE BUG COLONY ━━━

Loot drops from everything you kill — Borderlands-style. Common to Legendary,

each item rolls its own power multiplier and a fistful of random perks, and

earns a procedural name to match ("Archfiend's Honed Boil Catapult of the

Reach"). Champions you slay at the gate are guaranteed to drop Epic gear.

Take it home and install it on the colony's grid — a Tetris-shaped puzzle

that grows as you survive. Adjacency matters: a Salt Reservoir next to your

Boil Catapult juices its damage. Stack two armor plates and the bugs lock in

a set bonus. Drag tiles around to chase the perfect layout.

Twelve upgrade types across four schools:

  WEAPONS — Boil Catapult, Bug Volley, Acid Gland, Toe Cannon

  ARMOR   — Butt Armor, Bone Spike

  GLANDS  — Liquid Muscle, Adrenal Sac, Fat Reserve

  UTILITY — Salt Reservoir, Hive Drum, Gizzard Grinder

Every installed tile is VISIBLE on Golgoth's body. The Butt Armor is on his

butt. View him in his full splendor — bugs and all — from the colony screen.

━━━ THE FORGE ━━━

Spend salt to re-roll a perk. Spend meat and wood to re-roll the multiplier.

It's a gamble. The result might be worse. The bugs do not offer refunds.

━━━ THE WORLD ━━━

Three biomes — Farmland, Walled Town, Fortress — unlocked by clearing the

last. Each has its own enemy ecology, palette, and Champion. Crank the

difficulty from 100% up to 2000%: tougher cities, fatter loot, better

rarities. The cap rises every time you win.

Three save slots. Play it your way, three times over.

━━━ CONTROLS ━━━

  WASD / Arrows ........ walk

  SHIFT ................ sprint (drains stamina)

  ESC .................. abandon run

  Attacks fire automatically.

  Plays on mobile too — virtual joystick + sprint button.

In the Bug Colony: drag loot from your bag onto the grid. Drag installed

tiles to rearrange them, or drag them off the grid to remove them.

Right-click (or long-press) to scrap.

━━━

Updated 3 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5
Authornicholasjriley
GenreAction
Tagsbullet-heaven, flesh, giant, Voxel
AI DisclosureAI Assisted, Code

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